How advances in eye and hand-tracking technologies will enrich the XR –

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Extended reality should be a $300 billion market by 2024, and it is growing both in size and sophistication. This is largely due to advances in hand and eye tracking capabilities. Hand tracking is already widely available on devices like Magic Leap 1, Microsoft’s HoloLens2 and even Meta’s Quest 2, providing a more immersive digital experience than ever before. Advances in eye-tracking and hand-tracking technologies will enrich XR.

Emerging XR technologies for eye and hand tracking

Now new headsets are coming out (like those using the Tobil SDK) that integrate eye tracking directly into the device. This gives developers a whole new way to connect with the user using eye movement as input for apps.

Better analytics in training apps

XR tech headsets also enable better analytics, especially in training applications for medical, educational, or employment-related purposes, as the administrative team can measure attention and track engagement.

Going even further, HP has developed the Reverb G2 Omnicept Edition which can track eye movements and a range of other indicators such as heart rate, muscle movements, facial expressions and changes in pupil size.

Better understanding of user experiences in virtual reality

These advances will provide a better understanding of user experiences in virtual reality. Additionally, they will enable applications that adapt in real time to how a user feels or reacts.

In short: the metaverse is coming, and it involves a lot of sensors.

Make XR more accessible

Having developed immersive training apps for high-stakes situations such as security, I easily see how additional sensory metrics could advance the experience, providing both trainee and trainer with valuable insights.

We recently developed an app for a private client that guides users through meditation. By allowing the user to control the experience with their gaze rather than controllers, we ensured more convenience for patients who may be struggling with chronic pain, illness or disability.

The inability to express oneself in the real world should not translate into the digital world.

By increasing accessibility, we can help more people use virtual reality to improve their quality of life, regardless of their health conditions and physical abilities.

How to create an immersive VR world?

Creating an immersive world is as easy as creating a more immersive VR world that you can engage in using only your eyes.

And accessibility doesn’t just help people with disabilities, it improves the experience for everyone.

XR in everyday life

XR opens up a whole new world of experiences for everyone, regardless of their physical abilities.

Enrich your life with an immersive experience

People of all ages and abilities can enrich their lives with immersive experiences that offer utility, comfort, or entertainment (or a compelling combination of the three).

In our daily lives, we will see experiences that transcend the limits of age and physical abilities. As a result, more users can enrich their lives with these immersive experiences. And as these experiences allow greater accessibility, they will also adapt to our reactions and biological reactions to create tailor-made applications for each user.

XR in the workplace

By making changes in real time, we can create a new era of more comfortable and useful VR experiences for a wide range of users. There are three ways we already see it showing up in the workplace:

1. Enable immersive training

In an office (or even remote) environment, we will see increased use of VR applications allowing employees to practice skills with little to no risk and better prepare for their roles.

Immersive training provides technical skills while improving employee confidence and performance, speed and efficiency.

This type of training will have an incredible impact for those who work in potentially hazardous fields such as law enforcement, electrical repair, and construction.

For instance, immersive modules can be used for self-guided training on complex situations these professionals may encounter in the field. Practicing in virtual reality puts them in real situations without real risk, allowing them to refine their reactions with less pressure.

2. Provide more data

Incorporating augmented reality experiences into the workplace can give employees more data and insights to inform their work and drive better business results. Instead of using them as mere stopgap measures in virtual work, they can become a more efficient route for business processes such as prototyping.

A platform called Sim Lab enables this powerful feature. Users can prototype everything from vehicles to assembly equipment on this flexible virtual platform. Additionally, medical settings can leverage XR for more dynamic care plans that allow patients to progress at their own pace with progress tracked through data.

3. Build a strong team culture with tracking technologies

It’s more than technical skills; XR also offers soft skills training for leadership, collaboration, or even mandatory sexual harassment courses. We already see it on platforms like Meta’s Horizon Workroomsenabling virtual meetings and presentations that feel like you’re all in the same room.

To this end, XR could be the solution for the corporate culture erosion which happened when the pandemic popularized remote work.

It provides an immersive space that can be used for collaboration, brainstorming, and productivity.

Extend your reality with hand-eye tracking technologies

XR has obvious advantages, and they will be achieved through a multitude of sensors that collect data and react in real time to everything we do.

In nature, every facial expression, look, and movement has meaning, and it’s only natural that these contextual interactions translate into the virtual world.

As eye-tracking, hand-tracking, and other body-tracking technologies continue to improve, the user experience will also improve across XR’s suite of apps.

It won’t be long before XR is ubiquitous in our society, and there’s no better time than now to dive into the virtual world.

Image credit: provided by the author; Unsplash; Thanks!

Lucky Lance Gobindram

Lucky Lance Gobindram

Executive Vice President of Sales and Marketing at Cemtrex

Lucky Lance Gobindram is the Managing Director of CemtrexLabs and CemtrexXR, respectively the best Metaverse/AR/VR agency and the number one Shopify agency in America on Clutch. Prior to joining GM, Lucky served as executive vice president of sales and marketing at both Cemtrex businesses.

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